About Two Robots Studios

Two Robots Studios is an independent game studio building Two Robots: Unleashed, a fast, competitive sci-fi card battler focused on skill, clarity, and strategic depth.

The core game stands on its own as free-to-play competitive entertainment. On top of that, we are building a persistent territorial meta-layer where clans fight over control of Rennova through match results, not pay-to-win mechanics.

Product focus

Competitive gameplay first, economy second

Build style

Weekly playtests and rapid iteration

Principle

Skill decides outcomes, incentives enforce stability

Our mission is simple:

Build a game that respects players, rewards mastery, and stands the test of time.

Core Team

A small team focused on shipping. We keep the org lean so iteration stays fast and quality stays high.

Omar Hafez, Founder and CEO

Omar Hafez

Founder and CEO

Leads product vision, game design, and core engineering. Background in engineering, product development, and high-performance sport. Duke MBA. USA National Team athlete.

Xace Leem, Cofounder | AI Engineering Lead | Competitive Systems Lead

Xace Leem

Cofounder | AI Engineering Lead | Competitive Systems Lead

Builds AI opponents and competitive systems, and supports studio content output. CS background with a focus on applied AI and gameplay intelligence.

Shambel Amare, Lead Backend Engineer | DevOps

Shambel Amare

Lead Backend Engineer | DevOps

Architect of the distributed systems, matchmaking logic, and event-driven backend. Golang specialist. Ensures the game runs fast, stable, and secure.

Antony Qin, Lead Gameplay Engineer

Antony Qin

Lead Gameplay Engineer

Builds gameplay systems, Godot architecture, and responsive interactions that make matches feel sharp and competitive.

Caspian Tyler, Gameplay Engineer | Game Designer

Caspian Tyler

Gameplay Engineer | Game Designer

Started as a playtester and became a core builder. Sharp instincts for player experience and competitive readability.

Gustavo Ariel Saia, Lead 3D Artist

Gustavo Ariel Saia

Lead 3D Artist

Shapes the visual identity across environments, props, and hard-surface models. Blends technical precision with cinematic sci-fi worldbuilding.

Join Two Robots

We hire sparingly, but intentionally

If you are the kind of person who ships and cares about competitive integrity, we want to hear from you.

Work With Us

We are building Two Robots: Unleashed as a competitive live game. We collaborate with specialists when it makes the product better, but we keep the team small and execution-focused.

VIEW OPEN ROLES

What We Are Building

1) A competitive card battler

Fast head-to-head matches where skill decides outcomes. Clear counterplay, strategic deckbuilding, and a competitive ruleset designed to hold up under serious play.

2) A persistent world meta-layer

A territory control layer where clans compete over districts in Rennova. The map is a strategic layer above the matches, not inside them. Territorial outcomes are driven by match results and sustained coordination.

3) A world with identity and stakes

Sci-fi factions, locations, and a cohesive aesthetic that makes the game feel like a place, not a menu. We build lore to support competitive meaning, not as filler content.

We build in public through weekly playtests, then ship what holds up.

Join the Community

We run weekly live playtests and iterate directly with competitive players. If you want to help shape the game, this is where it happens.